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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Catch Up

Current latest version : 0.4.5

Hey everyone it’s been a while!

A new patch for the Project Wingman alpha demo is here! This will be the final update to the demo as now we need to fully focus on the 1.0 release of the game.

This update mostly contains QoL and Bugfixes submitted by the community. I’ve made sure that there is nothing gamebreaking in the demo but if there are any bugs be sure to let us know about it!

I will certainly try my best to keep this blog updated now that the ball is rolling again on development after the Kickstarter. And again I can’t thank everyone enough for all the amazing support and the feedback all of you have provided. It really makes me happy that a lot of people are enjoying the game even at its early stage right now. I hope this update can improve your experience in the game while you wait for the final release. 


Thank you so much everyone!


Update Highlights:

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Allied Kills

Allied on enemy kills now net the player 40% of the original enemy kill reward. It certainly makes sense especially with the introduction of Conquest mode where money means everything. A new column has also been introduced in the Scenario debriefing screen to accomodate for all the kills your allies has done.


Airship Hit Detection

Hit detection on the airship has been significantly improved. Now missiles and gunshots that should hit airship components will actually hit the components instead of hitting the airship hull. The old hit detection method wasn’t suitable for components with multiple collision nodes so close in proximity to each other. So the missile and cannon hit detection has been slightly altered to accommodate the new requirements the weapons need now.


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Radar Overhaul

The radar has received a bit of a facelift and functionality improvements! Now the radar zooms appropriately depending on the distance of the player to the target.  It’s not final yet as the UI as a whole could still go through a few iterations to improve its look.


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Guns Guns Guns

A small little change yet in my opinion adds so much to the overall feel to the game. Enemy Fighter jets now can fire their guns, so be careful when going head on with the enemy!


Additional Configurations

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Added a few more options such as Mouse Controls (Still Experimental) in the Controls section and Preferred Camera view in the Gameplay section.


Conquest Balance Changes

Various changes to the balance in Conquest mode has been implemented to reduce the difficulty spike within the game mode. That being said the gamemode is still quite difficult, but it should feel much fairer than the previous iteration of the gamemode. Please check it out! The final boss encounter has also been changed slightly so let me know how that goes!


Hangar + Conquest Hangar overhaul

The hangar has received a few layout improvements along with homogenization of the UI between the default hangar and Conquest hangar. This should make the whole interface more consistent and more intuitive as now they both use the same look and functionality.


As usual, I hope it meets your expectations! Please send your feedback through the channels we’ve described in the Project description page.

Thanks for reading!

-RB

Keep reading for the full patch notes (very long)

Keep reading

Project Wingman gamedev UE4 indiedev agdg aviation sorry for taking so long

Input Output

Decided to go the whole way with the controls menu. Curves and Deadzones has been implemented into the current internal build! It also comes with a calibration screen which allows you to check the input the game is receiving so you don’t have to go back and forth between the game and the pause menu to get your controls working.

The rebinding screen has also been reformatted so that it goes horizontally instead of repeating values on a vertical axis (i had no idea what i was doing back then). With the inclusion of the calibration screen on pretty much every category. Rebinding should be a lot easier.

Side note : The issue involving some joysticks where it unbinds at the start of the game has been fixed! It will be released alongside the next major update so please look forward to it!

That’s all for now!

gamedev indiedev Project Wingman agdg aviation ill answer questions next time military

Take It For A Spin

The cockpit for the aircraft based off the AJS-37 has received the first model and texturing pass! Tried a lot of new things with the modelling and texturing workflow for this mesh, and I must say the turnaround time with the new workflow is much quicker and allows me to have quite a lot of flexibility in the texturing process. I’m glad I spent the time trying new things this time.

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